objective c - RunWebThread taking up 33% of CPU time on iPhone App -


I'm making games for the iPhone using Cocos 2D at the beginning of the game, when some prints are made The game stays fine, but when there are many sprites on the screen, then the game is choppy.

I have profiled the app, and Runwaybothfried thinks that I contact a server at the beginning of the game to take 33% of the time of the CPU, but after this initial contact the internet is not used has been done.

Does anyone know what this thread is doing?

Here's your answer:


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