So the title says I did not get any information about the actual built-in effects in 3D games. I will stick to some engines later, but to understand this whole thing, I have to try myself for this time. I got something about particle systems that can be done correctly, but any connection between DirectX and particle systems on Google has been given as results in 3D SMX and etc.
If you have some tutorial for me, or it is being explained ... The last chance I would be pointing towards this is pointing to some simple engine (I really fight through many codes I do not want to understand and how this engine works, I need to see how they apply this applicable FX stuff).
Thanks
PS: Other Problems If you are aware of a good book about this about Diskcode. It can be more complex but in addition to the tutorials, books are usually written more originally, so this will also be a good way to go
First of all: particle effects are only one type of effect, it is better that you are specifying the term particle engine: p.
Second: Search Ent article, this is actually the best source. If you want things like this you can find lots of articles and even better, many links, and discussion boards But can get useful information. I can link two articles, it is not direct, but the tutorials for OpenGL are very good. I also got one (very little big) for me.
Keep in mind that a particle engine is often a big performance hit if you can not customize it yourself, try to see open source games engine (like OGRE) how they are or better, Specific particle engine implement.
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