c# - Mercator Projection and scaling -


With the C # example in the above link, I am able to project Latitude / LAN / Y co-ordinates However, I'm having trouble scaling. I wonder how much length (in miles) in each pixel after launch, I want to scale Max before 500 pixels per mile or before.

Guys, is there really no one to answer it? It's been quite long without the answer.

Pixel will not be the same length, depending on the area you are presenting the world of Mercator Maintains angle, not length.

Look at the map - areas around the pole are increased compared to the equator. Depending on what you want to do, you should know better than use of standalia projections, such as UTM, you should know which launch is used in that part of the world where you have maps.

Another way to get the geographical coordinates and apply your two pixels to the inverse projection is the distance between them, Wikipedia has more information about it, but generally it contains some maths.


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